Carol Gyzander is a poet, author, and editor. Her story "Call of the Void -- L'appel du Vide" is the last in the Cosmic Horror Issue of Weird Tales. I think she's an American, even if her story has a Canadian-style bilingual title. The English half of her title echoes that of "The Call of Cthulhu" by H.P. Lovecraft. That's probably not a coincidence. The Nietzschean void is right there in the title, too, also probably not a coincidence. Word must have gone out to prospective authors for this issue that they would get extra points if they used void (or abyss) in their stories and titles.
"Call" is five and a half pages long, with a full-page illustration on the main title page and a one-third page snippet of it reused in the interior. The font in this story is pretty large, needlessly so, I think, unless you're an editor running short on material but still trying to fill out 96 pages of your magazine. If you're an editor relying on your friends to write stories for you, and you find that you're running short, you might need more friends. Either that or the ones you have should write more sustained works. I wouldn't count on that very much, though. I'm not sure they're capable of it. More than one of the stories in this issue falls short of full development. They start out with a good germ but fail to reach their full potential. Anyway, the large font used in "Call" is just another indicator of the thinness of content in this issue of Weird Tales. I don't plan on reading any future issues, though, and so I will probably never find out if this thinness is a trend.
"Call" kicks off with product placement in its first paragraph. The lone character Ellen doesn't just have a camera. She has a Nikon D850. Some product. If I look at this magical Internet, I find that a Nikon D850 is a $2,000 piece of equipment. That's not just product placement. It's very conspicuous consumption on the part of the author. And already I have a bad taste in my mouth. Then there is another high-end product, Keurig, placed in the story. There are still other proper nouns in "Call." Some are place names, but even they seem like product placement. The author seems to be saying, "Look at me. These are the places where I have been and with which I am well familiar," translated (by me) into, "I have insider information. My use of these names will substitute for any and all description of the places they represent, what they might signify in my story, or what they might mean to my character. If you don't know what or where they are, well too bad for you."
I won't single out Carol Gyzander here. Several of the authors in the Cosmic Horror Issue have done the same kind of thing, and I wonder why. Why put your knowing in front of us? Why not put yourself away and tell your story? Why are you drawing attention to yourself when the attention of the reader should be on your story, its characters, and its events? Anyway, I remember going to a lecture at a university not many years ago. Before the lecture began, I heard a woman in the audience (I didn't know her) talking about going to Syria, as if going to Syria were a bullet point on her resume. Are we supposed to impressed by these things? I'm not sure. Anyway, there is even a name--Alzheimer's disease--for what killed the main character's mother in Ms. Gyzander's story. I take this as a kind of product placement, too. I guess if you give a thing a name that everyone can simply look up on the Internet, you don't have to do any explaining, meaning, you don't have to do any writing. The reader can just open another window or tab on her screen as she's reading. She could even have a tab for every commercial product you have mentioned in your story and make her purchases along the way. Put another way, in using the names of products (Alzheimer's disease and Arches National Park being, essentially, the names of products) you have relieved yourself of the responsibility of writing. I guess that's what brandnames are for. They're a kind of shorthand that gets right to the knowing, impulsive, status-seeking, and commercially or materially acquisitive part of the brain, wherever that might be. No thinking is really required. I could go on complaining, but I guess we have to realize that this is just how people talk these days, and the way people talk creeps into the author's prose. And here I thought prose was supposed to rise above the level of everyday talk.
I'll finish up. The main character Ellen, a photographer, goes alone into the desert. She has a kind of vision-quest. People have done this for a long time. Jesus did it. He refused the vision or temptation placed before him, though, by Satan. Ellen on the other hand goes for it. I say "main character," but really Ellen is the only character in "Call," for once again, as in "Mozaika," we have a woman alone, an artist, absorbed in the things that, I guess, fill and overfill the thoughts of countless numbers of women in this western world. Ellen's mother is on her mind, just as Myrna's is in "Mozaika." Both characters are lone artists, caught up in their careers and activities. Are these things the main themes in women's literature? In the lives of western women? If so, "Call of the Void -- L'appel du Vide" is made for readers of a certain type. I would say that it has narrow appeal, but then much of what appears in the Cosmic Horror Issue is written from a narrow viewpoint and may have narrow appeal. If you're an atheist or materialist, if you have a dark view of life and the world, if you're wrapped up in yourself and your own thoughts, if you're a fanboy or an ardent consumer of American popular culture, you'll probably find much here to like. What is there for the rest of us, though? Anyway, too many of these stories are too much like a TV show or a movie, and one of them is actually a comic book story. The best, most complex, and most interesting or entertaining stories in this issue--"Concerto in Five Movements" by Ramsey Campbell, "The Last Bonneville" by F. Paul Wilson, and "Night Fishing" by Caitlín R. Kiernan--are not TV-like or comic book-like. They are real fiction, despite any product placement or other flaws or shortcomings they might contain.
Fiction is supposed to be more and to offer more than a script, a screenplay, or a treatment for some medium or form other than real prose printed on the pages of a book or magazine. But authors of today seem to have watched too much TV and too many movies over the course of their lives. They have probably also read too many comic books and played too many countless hours of video games. Reading and the craft of writing seem to be in decline, probably as a result of these things. (Nancy Kilpatrick may be onto something in her story "Mozaika.") Reading takes effort, as does writing. Maybe readers and writers aren't up to the task anymore, even though the results of both reading and writing can be so very richly rewarding. Only a couple of the stories in the Cosmic Horror Issue seem to have been written by authors whose imaginations were formed primarily by reading. Few of them seem to be dedicated writers of fiction in prose. I can't imagine any of their stories--or possibly only a couple--ever being anthologized or reprinted except in the authors' own collections. But then many such collections are essentially vanity publications. In fact, Weird Tales itself, in its latest incarnation, seems to be a vanity publication, a resume builder, or a little sandbox in which a little clique of authors--seemingly all friends of the editor, some talented, some far less so--have gathered to play.
The world has changed since the first Weird Tales of one hundred years ago.
Copyright 2024 Terence E. Hanley
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